Hey love the game just when i try to export my save code it says its copied to clipboard but when i check its not in there is there a way you could make the code appear in the import/export box instead of copying it
Really glad you liked it. For some reason the export feature refuses to work on itch, it has some sort of internal clipboard that only works inside the game. Meanwhile executable versions works perfectly. I'm trying to find a workaround for this.
The game's inability to idle when it's not the tab in focus is a strong deterrent from long term play. Closing completely and reopening later lets the credits accumulate but not he download count for reboots.
Still one of the better idle games I've played. Played hundreds of them. Probably top 10% here.
I kinda don't get why I should upgrade Processing power, if it just divides the download speed between the downloading files equally. The credits/sec don't actually increase unless i'm missing something.
It doesn't actually, we can't really say it's a simulator because of that. I had to make the decision of not splitting download speed to allow me to make more interesting mechanics.
The scaling of file size makes progression feel bland, EX: "You might get a new processor but the speed overall doesn't increase much" Requiring you to wait for download speed buffs to further the game, This mechanic feels like an escape from actually designing more content, I'd rather see more unique upgrades rather than relying on a 10x boost to make any progress.
:Add more unique upgrades/mechanics Rather than boosts, The game has an interesting concept in itself... with more polish this game can definitely flourish.
Thanks very much for leaving your suggestion! Adjusting file size was a hard decision to make when designing the game. But I do have a incoming update that should fix this issue.
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Hey love the game just when i try to export my save code it says its copied to clipboard but when i check its not in there is there a way you could make the code appear in the import/export box instead of copying it
Thanks.
Really glad you liked it. For some reason the export feature refuses to work on itch, it has some sort of internal clipboard that only works inside the game. Meanwhile executable versions works perfectly. I'm trying to find a workaround for this.
i see update me when you do thanks
The update is great, but is there any way to play the old version?
Glad you enjoyed it!
I have it saved here:
https://drive.google.com/u/0/uc?id=1gUmZ8rfuEtBCc1_JLhjxf_jjOKmu7erv&export=down...
Loving the game :) Great work!
I'd like to have an option not to show the credit gains.
Thank you very much!
There's already a feature in the settings that hide credit popups.
this game rocks
Really happy you enjoyed it!
I had a reboot available for 10M points. Cliked rebooot, rebooted but got 0 points out of it
Restarting fixed it and updated the correct ammount
super fun
The game's inability to idle when it's not the tab in focus is a strong deterrent from long term play. Closing completely and reopening later lets the credits accumulate but not he download count for reboots.
Still one of the better idle games I've played. Played hundreds of them. Probably top 10% here.
Really happy to hear that. I'll see if I can find a workaround for this. Thanks for your feedback!
LOVE IT, my only complaint is the game stops running when not on the main screen, would be nice to have it run in background
Fun game! Also very addictive...
You can reboot after getting 2k available points. I should make this clear somewhere.
web ui heavily lags at ~268kb/s
Godot performance on html is not the best, even tho I tried my best to make the code clean. The executable version always runs more smoothly.
Not for everyone at that value. Playing for first time today and everything is fine.
I kinda don't get why I should upgrade Processing power, if it just divides the download speed between the downloading files equally. The credits/sec don't actually increase unless i'm missing something.
It doesn't actually, we can't really say it's a simulator because of that. I had to make the decision of not splitting download speed to allow me to make more interesting mechanics.
The scaling of file size makes progression feel bland, EX: "You might get a new processor but the speed overall doesn't increase much" Requiring you to wait for download speed buffs to further the game, This mechanic feels like an escape from actually designing more content, I'd rather see more unique upgrades rather than relying on a 10x boost to make any progress.
:Add more unique upgrades/mechanics Rather than boosts, The game has an interesting concept in itself... with more polish this game can definitely flourish.
Thanks very much for leaving your suggestion! Adjusting file size was a hard decision to make when designing the game. But I do have a incoming update that should fix this issue.
we all love green progress bars!
We loove progress bars BatChest