If you're having the same problem as me, it's because the prominent number at the top of the screen is not how much currency you have, but your lifetime total — your current purchasing power is displayed below the buttons at the bottom of the screen. (in my case it was scrolled off the screen and I didn't realize for several minutes)
But maybe that's not the issue you were having, in which case, no idea!
Loving this game, really enjoy having it idle in another window while I do other stuff. I've noticed, though, that idling in another window must have some weird hit on the performance or something; I've got the Skip Time hacking module and have upgraded the cooldown so it should be lower than 25 seconds, yet sometimes when i leave the game playing in the background and go back to this window, the module is loading as if I'd just used it even if I haven't checked the game in 10+ minutes or even over an hour
I have an idea on how to make the buttons update more responsively when you can afford to purchase them. It appears to me that they are on a timer, and that's the easy way to do it, but it's not the way that feels the best to the player. Additionally, it'll better on performance!
Do something like this. I am also using ChronoDK's Big class, but I changed the func names. I forget what they were originally called. Also, I am using Godot 3.5. The terminology for signals changed in 4.0.
-
This is the global variables singleton, assuming you have the credits variable stored in something like that:
var credits: Big
signal credits_gained
signal credits_lost
func add_credits(amount) -> void:
credits.add(amount)
emit("credits_gained")
func subtract_credits(amount) -> void:
credits.minus(amount)
emit("credits_lost")
Now, every time the player earns credits in any way, just call "add_credits". Anytime they spend credits, call "subtract_credits".
Then, on every button, do this:
var cost_to_upgrade: Big
var button_is_bright: bool
func _ready() -> void:
global_variables_script.connect("credits_gained", self, "credits_gained")
global_variables_script.connect("credits_lost", self, "credits_lost")
update_button_cannot_afford()
func credits_gained() -> void:
if button_is_bright:
# it is already visually reflecting
# the fact that the player can buy it
return
if global_variables_script.credits.greaterThan(cost_to_upgrade):
update_button_can_afford()
func credits_lost() -> void:
if not button_is_bright:
# it is already visually reflecting
# the fact that the player cannot buy it
return
if global_variables_script.credits.lessThan(cost_to_upgrade):
update_button_cannot_afford()
func update_button_can_afford() -> void:
# this is where you set the modulate or whatever you did to make the button brighter
button_is_bright = true
pass
func update_button_cannot_afford() -> void:
# make the button dimmer or whatever
button_is_bright = false
pass
So what this does is it will only update the button one time, and it will only check if the credits are greaterThan or lessThan one time, too.
Once it is bright, it will STAY that way until the player spends credits, then "credits_lost" is emitted, and every button will check if the player can still afford to buy the thing.
-
I didn't test any of this, and I obviously don't know how you have your code set up. But it was fun to write anyway.
I just started a new game and it won't let me buy the download bot. I have enough to get it but no matter how many times I click on it it just won't purchase it. Any idea why?
The replace hacking is complety useless even in the beggining, If the hacking skill was automatic... and ALL this because you have to click It when clicking queue is way better and it's a base thing.
This is really good, but the clicking frenzy hack doesn't work like it says, but the rest of the game is really fun! I enjoy it! This is what I needed! EDIT: I was wrong. The clicking frenzy works fine.
I was hoping to see a story develop about humanity or consumption or something like a lot of these games have, but I'm at the end game and I really don't see anything. It's a neat game, I mean, it's math, right?
I just was hoping for a bit of story or message like in paperclips or a dark room, but I didn't quite get that.
Downloaded the game and import does not work, when i paste the code (no spaces before of after) and i press “import” it doesn’t nothing :( great game anyway
it only seems to be able to import the exported code from the desktop version itself (when pasted in the textbox). It doesn’t give you any feedback, besides that you can see that the amount of credits lowers (because you get credits every second).
But the codes from the web version doesn’t seem to work…
Oh wait it is becuase the code is TOO LONG and then it will just replace a part with ...
Just how long does the game collect your rewards while it isn't running? It seems to me that it only collects a days worth. I haven't played it in 3 days but it only gave me about one days worth of data. Has anyone else figured out if it collects more than that?
Also, has anyone figured out how to stop it from lagging so badly at some points? It seems that whenever you get to the higher processing or data collection the lag is more frequent.
The offline reward cap is 24h , and currently there is no way to extend it. The web version is much slower than the windows version. I suggest trying it out, you should get better fps.
Установил на linux ZORIN OS 16 PRO, работает все отлично! Если у вас дистрибутив основанный на Debian или Ubuntu или любой другой который принимает файлы .deb то качайте с радостью! Очень хорошая и захватывающая игра, играю уже 10 часов и не пожалел!!! Пожалуй лучшая игра на itch.io в которую я играл!
This game is very awesome. Hopeful for further upgrades and for a separate page for the game, a github page, where the author(s) can continue to upgrade and make this even better. Turning economy mode on allowed me to progress further than I thought possible...
Great game if you're into idle upgrades and prestige type games. I have just played it solidly for two days and it finally crashed once I had taken it as far as it could go, pretty much.
The only problem I have with the game is that I would like to be able to lock certain hacking skills so that I cannot buy them, or to be able to turn them off if I do buy them by accident.
also with the whole increase hacking speed by 10% stuff it dosent seem to make the hacking wait time to go faster mabey im just dumb but im a bit confused
10% is barely noticeable for sure, but I can guarantee it works. Btw the cooldown time is only calculated when entering cooldown, if you buy a cooldown reduction upgrade during a cooldown it won't speed up.
Hey love the game just when i try to export my save code it says its copied to clipboard but when i check its not in there is there a way you could make the code appear in the import/export box instead of copying it
Really glad you liked it. For some reason the export feature refuses to work on itch, it has some sort of internal clipboard that only works inside the game. Meanwhile executable versions works perfectly. I'm trying to find a workaround for this.
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For those who wonder about files size and their meaning : https://www.geeksforgeeks.org/understanding-file-sizes-bytes-kb-mb-gb-tb-pb-eb-z...
THE reason is then you jave ins download level 5 you have 100 chance to ins download
hi
pls make a save code editor pls
the save code cannot be edited
why not they not adding that
anyone seen a frog file yet?
I need more :D love that game. Please extend it mate.
why aren't the buttons to get processing power and download bots doing anything?
If you're having the same problem as me, it's because the prominent number at the top of the screen is not how much currency you have, but your lifetime total — your current purchasing power is displayed below the buttons at the bottom of the screen. (in my case it was scrolled off the screen and I didn't realize for several minutes)
But maybe that's not the issue you were having, in which case, no idea!
yep, that was the problem
Loving this game, really enjoy having it idle in another window while I do other stuff. I've noticed, though, that idling in another window must have some weird hit on the performance or something; I've got the Skip Time hacking module and have upgraded the cooldown so it should be lower than 25 seconds, yet sometimes when i leave the game playing in the background and go back to this window, the module is loading as if I'd just used it even if I haven't checked the game in 10+ minutes or even over an hour
Literally fun
I have an idea on how to make the buttons update more responsively when you can afford to purchase them. It appears to me that they are on a timer, and that's the easy way to do it, but it's not the way that feels the best to the player. Additionally, it'll better on performance!
Do something like this. I am also using ChronoDK's Big class, but I changed the func names. I forget what they were originally called. Also, I am using Godot 3.5. The terminology for signals changed in 4.0.
-
This is the global variables singleton, assuming you have the credits variable stored in something like that:
Now, every time the player earns credits in any way, just call "add_credits". Anytime they spend credits, call "subtract_credits".
Then, on every button, do this:
So what this does is it will only update the button one time, and it will only check if the credits are greaterThan or lessThan one time, too.
Once it is bright, it will STAY that way until the player spends credits, then "credits_lost" is emitted, and every button will check if the player can still afford to buy the thing.
-
I didn't test any of this, and I obviously don't know how you have your code set up. But it was fun to write anyway.
Fun game!
This took me days, cant not share it : (u<_ u
I just started a new game and it won't let me buy the download bot. I have enough to get it but no matter how many times I click on it it just won't purchase it. Any idea why?
Idk if you check this, but its not Disk Usage, it's credits for upgrades, Disk Usage is "total money". Hope it can help :P
Ah, yeah that was it. That's embarrassing that I didn't even realize that...
How do you collect 2× of your offline progress?
Thank you for making a desktop version. I have this on my Android tablet.
The replace hacking is complety useless even in the beggining, If the hacking skill was automatic... and ALL this because you have to click It when clicking queue is way better and it's a base thing.
This is really good, but the clicking frenzy hack doesn't work like it says, but the rest of the game is really fun! I enjoy it! This is what I needed! EDIT: I was wrong. The clicking frenzy works fine.
I was hoping to see a story develop about humanity or consumption or something like a lot of these games have, but I'm at the end game and I really don't see anything. It's a neat game, I mean, it's math, right?
I just was hoping for a bit of story or message like in paperclips or a dark room, but I didn't quite get that.
Simple game. It uses more CPU than I expected. Good job!
Cool
Downloaded the game and import does not work, when i paste the code (no spaces before of after) and i press “import” it doesn’t nothing :( great game anyway
same here
it only seems to be able to import the exported code from the desktop version itself (when pasted in the textbox). It doesn’t give you any feedback, besides that you can see that the amount of credits lowers (because you get credits every second).
But the codes from the web version doesn’t seem to work…
Oh wait it is becuase the code is TOO LONG and then it will just replace a part with
...
Just how long does the game collect your rewards while it isn't running? It seems to me that it only collects a days worth. I haven't played it in 3 days but it only gave me about one days worth of data. Has anyone else figured out if it collects more than that?
Also, has anyone figured out how to stop it from lagging so badly at some points? It seems that whenever you get to the higher processing or data collection the lag is more frequent.
The offline reward cap is 24h , and currently there is no way to extend it.
The web version is much slower than the windows version. I suggest trying it out, you should get better fps.
alright, thanks!
Установил на linux ZORIN OS 16 PRO, работает все отлично! Если у вас дистрибутив основанный на Debian или Ubuntu или любой другой который принимает файлы .deb то качайте с радостью! Очень хорошая и захватывающая игра, играю уже 10 часов и не пожалел!!! Пожалуй лучшая игра на itch.io в которую я играл!
This game is very awesome. Hopeful for further upgrades and for a separate page for the game, a github page, where the author(s) can continue to upgrade and make this even better.
Turning economy mode on allowed me to progress further than I thought possible...
Great game if you're into idle upgrades and prestige type games. I have just played it solidly for two days and it finally crashed once I had taken it as far as it could go, pretty much.
The only problem I have with the game is that I would like to be able to lock certain hacking skills so that I cannot buy them, or to be able to turn them off if I do buy them by accident.
This is an awesome game:) I love downloading trivial stuff!
its a great game, i played it for 3 days
It unlocks autobuy for that building, making reboots easier.
It just says "null function or function signature mismatch" when I try to run it.
There are many reasons that could be causing this. Have you tried another browser? Windows version is also a good option.
wish there was a option to make it so you could respec all the reboot points like the respec hacking sills thing
also with the whole increase hacking speed by 10% stuff it dosent seem to make the hacking wait time to go faster mabey im just dumb but im a bit confused
10% is barely noticeable for sure, but I can guarantee it works. Btw the cooldown time is only calculated when entering cooldown, if you buy a cooldown reduction upgrade during a cooldown it won't speed up.
ah ok also the whole reboot thing with the increase from 1 terabytes to like 500 is absurd
Fun game but it starts to lag pretty quickly, even on PC. I was enjoying it but now it is unplayable, also happens on Android.
Here is a video of less then two minutes of game play after a reboot:
It does get pretty laggy at endgame. My best advice is to keep Processing Power buildings low, this way you will never have lag.
Is there a way to turn off auto upgrades on processing power?
As of now, no. I will find a workaround for the lag issue and upload it soon.
there is a bug when buying upgrades the popup that holds the description doesn’t disappear
I will look into it. Thanks for the feedback!
I get random extreme bursts of lag while playing, is there any way to stop them?
You should try Windows version for best performance. Web is known for having less performance boost.
okay thanks!
What are the cheat codes?
There are no cheat codes
hey just a question are there any like cheat codes or something?
There aren't. In earlier versions you could edit the save data, but that was patched.
oh
Yo Todd, when i click the play game button, it says that "WebGL is not available". and is not letting me play. Could i know how to fix that?
Oop, got it working. dunno how but okay.
Sorry for taking too long. Usually this happens due to some settings on chrome or firefox, or even even when the browser doesn't support webgl.
It's alright, And also thanks for letting me know. I guess my computer was having a stroke, Lol.
google crome has a thing called flags and it will block webgl sometimes
Can you maybe put this on Google play? It would be nice to play on my phone
I mean, I can here, but the res is terrible
I will release on Google play on next update hopefully
Yaayy
can you let me know WHEN the game is on Google play?
Sorry for the wait. Google Store finally approved my game, and you can now play it in here https://play.google.com/store/apps/details?id=org.godotengine.downloadsimulator.
Yee
So, you posted to Google play on the 2nd of Jan, and already have 100+ downloads?! That's crazy!
My save got deleted, wow nice game
and copy to clipboard doesn't work either
I'm still trying to fix this. Looks like the game has a clipboard of its own when playing on itch.io. Windows version works perfectly.
I'm really sorry for that. It's an early access game, and some mechanics might change so much that it's impossible to keep old saves.
Hey love the game just when i try to export my save code it says its copied to clipboard but when i check its not in there is there a way you could make the code appear in the import/export box instead of copying it
Thanks.
Really glad you liked it. For some reason the export feature refuses to work on itch, it has some sort of internal clipboard that only works inside the game. Meanwhile executable versions works perfectly. I'm trying to find a workaround for this.
i see update me when you do thanks