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(+2)

LOVE IT, my only complaint is the game stops running when not on the main screen, would be nice to have it run in background

Fun game! Also very addictive...

Deleted 3 years ago
(+1)

You can reboot after getting 2k available points. I should make this clear somewhere.

web ui heavily lags at ~268kb/s


Godot performance on html is not the best, even tho I tried my best to make the code clean. The executable version always runs more smoothly.

Not for everyone at that value.  Playing for first time today and everything is fine.

I kinda don't get why I should upgrade Processing power, if it just divides the download speed between the downloading files equally. The credits/sec don't actually increase unless i'm missing something.

(+1)

It doesn't actually, we can't really say it's a simulator because of that. I had to make the decision of not splitting download speed to allow me to make more interesting mechanics.

(+1)

The scaling of file size makes progression feel bland,  EX: "You might get a new processor but the speed overall doesn't increase much" Requiring you to wait for download speed buffs to further the game, This mechanic feels like an escape from actually designing more content, I'd rather see more unique upgrades rather than relying on a 10x boost to make any progress.  

:Add more unique upgrades/mechanics Rather than boosts, The game has an interesting concept in itself... with more polish this game can definitely flourish.

(+1)

Thanks very much for leaving your suggestion! Adjusting file size was a hard decision to make when designing the game. But I do have a incoming update that should fix this issue.

Deleted 3 years ago
(+1)

we all love green progress bars!

We loove progress bars BatChest

Viewing most recent comments 50 to 56 of 56 · Previous page · First page